ROBOCOP RACER - USER INTERFACE

Start Menu
Start Menu

Players have to press start before accessing the menu.

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Main Menu
Main Menu

Players can select menu items by scrolling through.

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Menu Flow
Menu Flow

A menu flow diagram was created to easily show how the menu works.

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Start Menu
Start Menu

Players have to press start before accessing the menu.

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PROJECT DETAILS

 

Project Name: Robocop Racer

Type: Duo Project

Duration: 5 weeks

Role: UI designer

Year: 2014

 

RESPONSIBILITIES & THOUGHT PROCESS

 

This project consisted of 2 parts. The first part being a full presentation on a menu design and the second being a document for an in-game GUI.

 

For the presentation we started out making a moodboard and a menu-flow diagram, after which we started on the menu design itself. We decided to focus on an as minimalistic interface as possible, as this was already established in the theme; the movie Robocop (2014). This trend was continued in the HUD, where we tried to combine HUD elements into a more minimalistic approach, as racing games are high paced, which requires players to get their information quickly and understand it fully in the least amount of time possible.

 

COMPETENCIES & LEARNING EXPERIENCE

 

The assignment was aimed at teaching specific competencies and learning experiences, which could be applied in later projects or games;

 

- The basics of UI design and interaction

- Diegetic and non-diegetic elements

- Consistency

- Signposting

- Intuitive & heuristic design

- Affordances & semiotics