Players can skate in a city and on a space station.
Players can add decals on their skateboard.
Players avoid obstacles to maintain their speed.
Project Name: Monskey Skate
Type: Group Project
Team Size: 11
Duration: 14 Days
Genre: Mobile Skateboarding Game
Role: UX Designer, UI Designer
Engine: Unity 4
RESPONSIBILITIES & THOUGHT PROCESS
Monskey Skate is a prototype game for a commercial client. We were given a concept of a skateboarding game and we developed it into a mobile skateboarding game for android. During development I was in charge of UX design and UI design.
The game uses the Android's phone gyroscope to control the skateboarding character and the touch interface to play mini-games. I worked on creating the right 'game feel' during the skateboarding part of the game and creating the right transition between the skateboarding game and the mini-games that are triggered when players go up a ramp to perform a stunt.
Because the game is aimed at kids, I did research on how to make the game feel and game UI come together. To test this, I arranged testing sessions with kids between the age of 6-9 to confirm this and proved succesful. My part of the UI in the game is the in-game HUD as well as the interface for customising the skateboard. In this part of the game I aimed to create a new and easy way for young kids to customise their keyboard with as many possibilities as possible to let them be as creative as possible, while still keeping it simple for them. This was the most important part in the brief by our commercial client for this project.