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BANJO-KAZOOIE LEVEL DESIGN
Start Point
When the players start, they are presented with the level vista and 2 routes in which to proceed.
Puzzle
Players perform several puzzles throughout the level.
Node-map
A node-map of the level, showing all connecting areas.
Start Point
When the players start, they are presented with the level vista and 2 routes in which to proceed.
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PROJECT DETAILS
Project Name: BANJO-KAZOOIE LEVEL
Type: Duo Project
Duration: 3 weeks
Genre: Action Adventure
Role: Level Designer
Engine: Unity 4
Year: 2015
RESPONSIBILITIES & THOUGHT PROCESS
The challenge in this project, was to create a level design for an old game, and apply new design techniques to improve the level, but keeping in line with the game's theme and old mechanics. To do this, we used A Pattern Language by Christopher Alexander to create inviting spaces and using the camera angles and movement of the character to improve flow and give players choices to move to. My responsibilities in this project were to create gameplay spaces with existing and new Banjoo-Kazooie (1998) mechanics and create the primary routes throughout the level.
To improve flow throughout the level, I aimed to give players always at least 2 options to move to and never more than 5. Additionally, players will always have sight on the landmark and at least 1 other area in the game. To encourage exploration, players can look around for pick-ups in the game.
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